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1.        EACH TEAM MUST HAVE A MINIMUM OF EIGHT (8) PLAYERS TO START A GAME. (IF ONE TEAM DOES NOT
HAVE THE MI
NIMUM NUMBER OF REQUIRED PLAYERS, THE OPPOSING TEAM SHOULD LOAN PLAY
ERS FOR
DEFENSE SO THAT
THE GAME CAN BE PLAYED.)  BORROWED PLAYERS FROM OTHER TEAMS ARE ALLOWED AS LONG AS THEY DON’T PITCH 

2.        GAMES WILL CONSIST OF SIX (6) INNINGS WITH A TWO-HOUR TIME LIMIT.  NO INNING CAN BE STARTED AFTER THE TWO-HOUR

3.        TIME LIMIT; HOWEVER, THE CURRENT INNING WILL BE COMPLETED. EXTRA INNING GAMES TO BREAK TIES WILL BE ALLOWED WITHIN THE TIME LIMIT.

4.        TEN (10) RUN RULE WILL APPLY AFTER FIVE (5) INNINGS HAVE BEEN COMPLETED.

5.        TEAMS WILL BAT CONTINUOUS BATTING ORDER.  ALL PLAYERS PRESENT WILL BAT.  ANY LATE ARRIVALS SHALL BE PLACED AT THE BOTTOM OF THE BATTING ORDER. ANY PLAYER THAT GETS INJURED, BECOMES ILL OR MUST LEAVE PRIOR TO THE END OF THE GAME, SHALL BE SKIPPED IN THE BATTING ORDER AND NO OUT WILL BE RECORDED. IF THE PLAYER RETURNS, THE PLAYER MUST BE PUT BACK INTO THE ORIGINAL PLACE IN THE BATTING ORDER. THE HOME PLATE UMPIRE AND THE OPOSING TEAM MANAGER SHALL BE INFORMED AT ALL TIMES.

6.       FREE SUBSTITUTION ON DEFENSE. ALL PLAYERS MUST PLAY A MINIMUM OF THREE (3) INNINGS OF DEFENSE FOR A SIX (6) INNING GAME.  IF A GAME IS FIVE (5) INNINGS OR LESS, ALL PLAYERS MUST PLAY A MINIMUM OF TWO (2) INNINGS.

7.        PITCHERS: LITTLE LEAGUE PITCHING RULES APPLY. PITCH COUNT SHEETS MUST BE MAINTAINED  ON THE SCAA WEBSITE AND BY THE HEAD COACH AND IN TEAM NOTEBOOK AND AVAILABLE FOR SUBSEQUENT GAMES. MANDATORY REST PERIOD APPLIES. IF A TEAM WANTS TO INTENTIONALLY WALK A BATTER, THE PITCHER MUST DELIVER THE PITCHES NECESSARY TO WALK THE BATTER. A TEAM MAY ONLY INTENTIONALLY WALK EACH BATTER ON A TEAM ONCE PER GAME. ONCE A PITCHER THROWS HIS 41st PITCH, HE IS INELIGIBLE TO CATCH FOR THAT GAME. HE MAY GO FROM CATCHER TO PITCHER IF HE HAS NOT CAUGHT MORE THAN THREE INNINGS. AT ANY TIME AFTER BEING REMOVED, A PITCHER MAY NOT RE-ENTER TO PITCH IN THE SAME GAME

8.        PITCH COUNTS AND SCORES WILL BE SUBMITTED TO THE LEAGUE COORDINATOR.

9.        ONLY ONE INTENTIONAL WALK PER PLAYER PER GAME WILL BE ALLOWED. THE PITCHER MUST DELIVER
THE FOUR (4) PITCHES NECESSARY FOR THE INTENTIAL WALK TO BE AWARDED BY THE UMPIRE.

10.    PLAYERS WILL SLIDE FEET FIRST INTO HOME PLATE ON A CLOSE PLAY TO "AVOID CONTACT" (NO JUMPING)..

11.     A COURTESY RUNNER MAY BE USED FOR THE CATCHER WHEN THERE ARE TWO (2) OUTS TO ALLOW THE
CATCHER TO BEGIN PUTTING ON EQUIPMENT FOR THE NEXT INNING OF DEFENSE. THE COURTES
Y
RUNNER SHALL BE THE PLAYER THAT MADE THE LAST OUT DURING THE SAME INNING.

12.     PITCHERS MAY WARM-UP IN THE BULLPEN DURING GAMES. FOR SAFETY, A COACH MUST STAND BESIDE THE PITCHER AS A “SPOTTER”, WATCHING FOR ERRANT BALLS.

13.     PLAYERS SLINGING A BAT WILL BE WARNED THE FIRST TIME.  ANY ADDITIONAL TIME WILL BE A DEAD BALL.  THE BATTER WILL RETURN TO THE DUGOUT AND ALL RUNNERS WILL RETURN TO THEIR ORIGINAL BASE.  NO OUT WILL BE RECORDED.

14.     WHEN THE ON-DECK BATTER APPROACHES THE BATTERS BOX, THE NEXT BATTER IN THE LINE-UP SHALL RETRIEVE THE PREVIOUS PLAYERS BAT.

15.     TWO (2) ADULT BASE COACHES WILL BE ALLOWED.

16.     NO MORE THAN THREE (3) OFFICIAL COACHES WILL BE ALLOWED IN THE DUGOUT OR ON THE FIELD. THE OFFICIAL COACHES FOR THE TEAM MUST STAY IN THE DUGOUT.

17.     IN CASE OF LIGHTNING, ALL FIELDS MUST BE CLEARED. ITWILL BE THE UMPIRES DECISION WHEN TO
RES
UME PLAY

18.    RAINOUTS WILL NOT BE RESCHEDULED UNLESS ARRANGEMENTS CAN BE MADE BETWEEN THE TEAMS
B
ASED ON FIELD AND UMPIRE AVAILABILITY.

19.    THE HOME TEAM IS RESPONSIBLE FOR:

a.        LINING THE INFIELD AND OUTFIELD PRIOR TO BEGINNING THE GAME;

b.        PROVIDING TWO (2) GAME BALLS;

c.        THE OFFICIAL SCORER; AND,

d.        RAKING THE INFIELD AND REPAIRING THE PITCHERS MOUND AFTER THE GAME

20.     ALL TEAMS ARE RESPONSIBLE FOR REMOVING ALL TRASH IN THEIR DUGOUT AND BLEACHER AREA AFTER
EACH GAME
.

21.     THE USE OF TOBACCO AND ALCOHOLIC BEVERAGES IN ANY FORM IS PROHIBITED.

22.     ALL EQUIPMENT SHALL BE KEPT IN THE DUGOUT AMD CLEAR OF THE PLAYING FIELD FOR SAFETY OF THE
P
LAYERS.

23.     ALL PLAYERS, COACHES, PARENTS, AND FANS SHALL CONDUCT THEMSELVES WITH GOOD
SPORTSMANSH
IP. ANYONE EJECTED FROM A GAME SHALL LEAVE THE FIELD AREA IMMEDIATELY
. THE
GAME WILL NO
T RESUME UNTIL THE PERSON EJECTED HAS LEFT THE FIELD AREA.
EJECTIONS ARE
FOL
LOWED BY A ONE GAME SUSPENSION.

24.     HOME TEAM SHALL PROVIDE TWO (2) CERTIFIED UMPIRES. UMPIRES DECISIONS ARE FINAL. APPEALS
WILL NOT BE CONSIDERED.

25.     BATS:  EITHER A 2 ¼” or a 2 ¾ ” YOUTH BIG BARREL BAT WITH A MAX LENGTH OF 34”” (DROP 8 OR HIGHER). CLEATS: NO METAL CLEATS ALLOWED  BATTERS HELMET:  NO FACE MASK REQUIRED

 

26.        ALL OTHER LITTLE LEAGUE RULES APPLY