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Session 1

 

Warmup- skillful footwork and killer moves (5 minutes)
Ping Pongs, Squigglies, Pull-Push   across the field-top of the foot both feet, inside/outside-both feet, circle turns, scissor behind and infront, V cutbacks,

 

1) Tag---Every child dribbles a soccer ball in a 15x20 yard space while trying to tag other

players with their hand. Players cannot leave their own ball. Have them keep count of how many people they have tagged and, if playing twice in a row, see if players can tag more people than they did in the first game. Version 2: Players must tag other players on their knees. (6 minutes)

 

2) Hospital tag---Same as tag in that each player dribbles a soccer ball and that they try to tag each other with their hands. In this game, each time a player is tagged he/she must place their hand on the spot on their body at which they were tagged. Obviously, if tagged a third time, players have no more hands to cover those spots, so they most go to the hospital to see the doctor. The coach acts as the doctor and performs a magical task (pretend) to heal all the little soccer players so they can continue playing the game. (6 minutes)

 

3) Body Part Dribble---In a 15x20 yard space, coach has all players dribble a soccer ball. When coach yells out the name of a body part, players must touch that body part to the ball as quickly as possible. Coach should vary body parts and rate at which he calls out body parts. At times, call out body parts consecutively (hand, nose, elbow) during one stoppage or call out two body parts at once (i.e. both hands or both feet). (6 minutes)

 

4) Red light/Green light---All players have a ball and

dribble in the same space as above. When coach says “red

light”, players must stop ball and put foot on top of ball. When coach says “yellow light”, players must dribble very slowly. When coach says “green light”, players dribble fast.

Coach controls this game with frequency of light changes and variety of changes. Once players catch on to this game, add light of other colors and affix different actions to them. (i.e. purple light = hop back and forth over ball, orange light = run around the ball, black light = dance, blue light = hide behind the ball etc. etc.). (6 minutes)

 

5) Small Sided Scrimmage---In a 15yd x 20yd field, play a 3v3 (4v4) match. Set up two fields with a5 yd space between them in order to keep the majority of your team playing. (25 minutes)

 

 

 

 

Session 2

 

Warmup- skillful footwork and killer moves (5 minutes)

 

1) Free Dribble---In a 15x20 yard space, everyone with a ball, use inside, outside, and sole of the foot. Have players dribble with speed (laces/instep dribble), and can do a move of their choice. Coach can teach a move or two and then call them out or ask them to change direction. They set the pace as the manipulator of the session. Kids can carry the ball towards someone and try a move. Variation 1: Asplayers get comfortable, coach can walk around and put pressure on players as they are performing dribbling tasks. This adds fun and interaction. (6 minutes)

 

2) Snake---In a 15x20 yard space for the numbers you have, have all players dribbling soccer balls except for 2-3 players to start. These players hold hands and work together as one snake to tag the other players. The players with balls try to avoid getting tagged by the snake. If they are tagged, they join hands with players making up the snake. The snake grows until all players are part of the snake. The snake must stay together as one animal and not break off into little parts. Encourage fun by having the snake hiss. (6minutes)

 

3) Freeze Tag--- Everyone has a ball and coach can pick one or two players who are the Freeze monsters. Freeze monsters (with ball) try and dribble around and tag other players (who also have a ball and our dribbling around) using their hands. The way the players can become unfrozen, is if the coach comes over and unfreezes them OR the coach can have the other players unfreeze each other (by passing their ball through the frozen players legs). If all players are frozen, game ends and the coach can have new Freeze monsters. Variation 1: Coach can be the freeze monster and try to tag all the players with players unfreezing each other in same fashion. Variation 2: Freeze monsters can now try and freeze each other by using their soccer ball to ‘tag’ someone else’s soccer ball or them below the knee (6 minutes)

 

4) Capture the Balls---Using the same area as the previous activities, set up three or four “home bases” (squares) with cones roughly 2-3 yards wide. Break up the players into teams and have each team get together in their home base.  Place all the balls in the center of the space between the home bases. On the coach’s command the teams are free to gather as many soccer balls as they can into their home base. Players cannot use hands and there is no pushing each other or sitting/laying on the balls. Teams try to gather as many balls as possible into their home bases. Teams can steal balls from each others’ home bases. Coach calls time and counts up how many balls are in each space to determine a winner. Coach allows team 1 minute to make up a new team strategy before playing again. (6 minutes)

 

5) Small Sided Scrimmage---In a 15yd x 20yd field, play a 3v3 match. Set up two fields with a 5 yd space between them in order to keep the majority of your team playing. (25 minutes)

 

Session 3

 

Warmup- skillful footwork and killer moves (5 minutes)

 

1) Free Dribble---In a 15x20 yard space, everyone with a ball, use inside, outside, and sole of the foot. Have players dribble with speed (laces/instep dribble), and can do a move of their choice. Coach can teach a move or two (stop the ball with the sole of their foot and pull it back behind them and chopping the ball with the inside of their foot across their body to cut in another direction) and then call them out or ask them to change direction. They set the pace as the manipulator of the session. Kids can carry the ball towards someone and try a move. Version 2:As players get comfortable, coach can walk around and put pressure on players as they are performing dribbling tasks. This adds fun and interaction. (6 minutes)

 

2) Kangaroo Jack---In the same space as above, all players except two or three begin with a ball. Players without balls are kangaroo jacks and must hop like a kangaroo and try to tag players. If a player gets tagged, he/she becomes a kangaroo as well until all players are turned into kangaroos. (6 minutes)

 

3) Crab Soccer---Set up a grid roughly 18yd x 10yd. Have 3-4 players inside the grid acting as crabs. These crabs do not have a soccer ball and are standing upright. Other players start anywhere in the grid and when the coach says “Go”, they dribble their soccer balls around avoiding the crabs. The crabs try to kick the balls out of the grid. If a dribbler’s ball goes out of the grid, that player becomes a crab as well. Play until all players turn into crabs. (6 minutes)

 

4) Ball Tag---Similar to other tag games except players try to tag others with their soccer ball instead of their hand.  Have them keep count of how many times they kick their soccer ball and tag another person. Have the tag count if their ball hits another player or that player’s ball. Can have the players tag the coach for 10 or 20 points. Then can have players tag other selected players for 50 or 100 points etc. etc. Version 2: Rather than having players tag each other, have them tag the coach by kicking their soccer ball. The coach moves around without a ball to avoid being tagged. Have players count up how many they got and can do the same variations as in the other game by affixing a lot of points to players. Use a 15x20 yard field. (6 minutes)

 

 

5) Small Sided Scrimmage---In a 15yd x 20yd field, play a 3v3 (4v4) match. Set up two fields with a 5 yd space between them in order to keep the majority of your team playing. (25 minutes)



Session 4

 

Warmup- skillful footwork and killer moves (5 minutes)

 

 

1) Juggling---Everyone with a ball. Hold hands out with ball in between, drop ball directly down and kick back up to hands, etc. Players practice keeping the ball in the air with feet and thighs, Have each player try to get 1, then next time 2 and so on. Players count how many times they touch the ball before it drops to the ground. (6 minutes)

 

2) Paint the Field---Every player dribbles their ball in a 15x20 yard field. You explain to them that their ball is actually a paintbrush and wherever it rolls on the ground, it paints that area. The task is to paint as much of the area as possible in the time allotted by dribbling their soccer balls all over the grid. Variation 1: Can ask them to paint with only their left foot, then their right foot.(6 minutes)

 

3) Red light/Green light---All players have a ball and dribble in a 15x20 yard field. When coach says “red light”, players must stop ball and put foot on top of ball. When coach says “yellow light”, players must dribble very slowly. When coach says “green light”, players dribble fast. Coach controls this game with frequency of light changes and variety of changes. Once players catch on to this game, add light of other colors and affix different actions to them. (i.e. purple light = hop back and forth over ball, orange light = run around the ball, black light = dance, blue light = hide behind the ball etc. etc.). (6 minutes)

 

4) Pirate Ship---Set up a 15x20 grid (Pirate ship deck) with a small 6x6 grid (safe shark cage) just in one of the corners of the field.  Coach makes up variations and adds them to the pirate ship journey one at a time. Variations on the ship can be: Scrub the deck-players must roll the ball back and forth with the sole of their foot, then coach can ask them to do this while moving all around the Pirate Ship deck. Hoist the sail players can knock the ball back and forth between their feet (foundation), then dribble all around the Pirate Ship deck as fast as they can. Walk the plank-players must do toe touches on their soccer ball, then dribble all around the Pirate Ship deck as fast as they can. Shark attack-Coach (aka: ‘Shark’) runs after players and they have to try and dribble their soccer ball into the 10x10 grid (safe shark cage) before the ‘shark’ catches them. (6 minutes)

 

5) Small Sided Scrimmage---In a 15yd x 20yd field, play a 3v3 match. Set up two fields with a 5 yd space between them in order to keep the majority of your team playing. (25 minutes)


Session 5

 

Warmup- skillful footwork and killer moves (5 minutes)

 

1) Body Part Dribble---In 15x20 yard grid, coach has all players dribble a soccer ball. When coach yells out the name of a body part, players must touch that body part to the ball as quickly as possible. Coach should vary body parts and rate at which he calls out body parts. At times, call out body parts consecutively (i.e. hand, nose, elbow) during one stoppage or call out two body parts at once (i.e. bothhands or both feet). (6 minutes)

 

2) Gates---Using the same space as the previous activity, set up many pairs of cones (with roughly 2 yards in between pairs) all around the playing area  These pairs serve as gates or many mini goals. Players each have a ball and must dribble through the gate in order to score. Have players count how many goals they score and when playing a second time ask them if they can beat their score by two goals. Coaches can vary this by asking players to dribble with left foot or right foot. If players end up dribbling back and forth through only one goal, set up a rule to protect against this. (6 minutes)

 

3) Cops and Robbers---In a 15x20 yard field, Coach sets up 8-10 stand up cones in a 15yd x 15yd space. Robbers all have soccer balls and knock over the cones (banks) by kicking their balls into the cones and knocking them over. Cops (have 2 or 3 cops for each game) do not have soccer balls and need to stand the cones back up (before all the banks’ money falls out). Rotate who gets to be cops. Variation 1 (If don’t have stand up cones): ½ group (cops) take soccer balls and put on top of disc cones. Other ½ of group (robbers) try to knock over those soccer balls by kicking their soccer balls at them. Cops must replace the soccer balls on the cones as quickly as possible. (6 minutes)

 

4) Capture the Balls---Using the same field space as above, set up three or four “home bases” (squares) with cones roughly 2-3 yards wide.  Break up the players into teams and have each team get together in their home base. Place all the balls in the center of the space between the home bases. On the coach’s command the teams are free to gather as many soccer balls as they can into their home base. Players cannot use hands and there is no pushing each other or sitting/laying on the balls. Teams try to gather as many balls as possible into their home bases. Teams can steal balls from each others’ home bases. Coach calls time and counts up how many balls are in each space to determine a winner. Coach allows team 1 minute to make up a new team strategy before playing again. (6 minutes)

 

5) Small Sided Scrimmage---In a 15yd x 20yd field, play a 3v3 (4v4) match. Set up two fields with a 5 yd space between them in order to keep the majority of your team playing. (25 minutes)

 

Session 6

Warmup- skillful footwork and killer moves (5 minutes

 

1) Paint the Field---In pairs, players move around the 15x 20 yard grid and pass their ball back and forth in the area defined. At first have each pair in their own grid. You explain to them that their ball is actually a paintbrush and wherever it rolls on the ground, it paints that area. The task is to paint as much of the area as possible in the time allotted by passing (kicking) their soccer balls all over the grid. Progressively build this so that players go from moving slowly in their own grid to having multiple pairs in the same grid moving at a faster pace. Variation 1: Have players use opposite foot. (6 minutes)

 

2) Doctor-Doctor---Using the same field space as above, break team into 2 groups. Send each team into their own hospital (at opposite corners of the grid). Select a doctor for each team. The doctor will be able to unfreeze (cure) their own players if they are frozen (injured) by the other team. Each team tries to freeze the other team by kicking their own soccer balls and hitting either the other team’s soccer balls or someone on the other team below the knee. If a player gets frozen, they must stay where they are, hold their soccer ball above their head and yell out “Doctor-Doctor”. The doctors do not have a ball and their role is to rush to the aid of their teammates to unfreeze them, by simply touching them, so they can continue playing. The Doctor is always safe (cannot be frozen) if standing in their hospital, but once they leave the hospital and enter the open grid, they can be frozen by the other team. When a Doctor is frozen, the game is over. (6 minutes)

 

3) British Bulldog--- In a 15x20 yard field, each player with a ball.  Players try to dribble from one end of the field to the other, all at once, without the “bulldog” kicking their ball out of the field. Coach begins the game as the bulldog. Once players ball is kicked out of the field, they become a bulldog with the coach. Players who reach the other end of the field without having the ball kicked out wait for everyone to collect either as a bulldog or dribbler before game restarts. Variation 1: If players keep their ball close to them, the coach “bulldog” can’t kick their ball out. (6 minutes)

4) Get Outta’ There with Numbers--- Place two small (2 yard) goals at the end of a field 15 x 10 yards.  The coach stands at the halfway line with all of the soccer balls. Half of the players are lined up on his left side and half of the players are lined up on his right side in different colored bibs. The players on each team are assigned numbers (1-4 or 1-5, depending on the total number of players) The coach then calls out a number, kicks a ball onto the field and the player assigned that number on each team enters the field to play 1v1. If the ball goes in the goal or out of bounds, the coach yells “get outta there”, calls out a new number and plays the next ball into the field immediately for the next 1v1 dual. Variation 1: Coach can set up particular match-ups and call out more than one number at a time for 2 vs. 2 or 3 vs. competitions. (6 minutes)

 

5) Small Sided Scrimmage---In a 15yd x 20yd field, play a 3v3 (4v4) match. Set up two fields with a 5 yd space between them in order to keep the majority of your team playing. (25 minutes)