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1.      EACH TEAM MUST HAVE A MINIMUM OF EIGHT (8) PLAYERS TO START A GAME.  (IF ONE TEAM DOES NOT HAVE THE MINIMUM NUMBER OF REQUIRED PLAYERS, THE OPPOSING TEAM SHOULD LOAN PLAYERS FOR DEFENSE SO THAT THE GAME CAN BE PLAYED.)

 

2.      GAMES WILL CONSIST OF SIX (6) INNINGS WITH A TWO-HOUR TIME LIMIT.  NO INNING CAN BE STARTED AFTER THE TWO-HOUR TIME LIMIT; HOWEVER, THE CURRENT INNING WILL BE COMPLETED. EXTRA INNING GAMES TO BREAK TIES WILL BE ALLOWED WITHIN THE TIME LIMIT.

 

3.      TEN (10) RUN RULE WILL APPLY AFTER FOUR (4) INNINGS HAVE BEEN COMPLETED.

 

4.      TEAMS WILL BAT CONTINUOUS BATTING ORDER.  ALL PLAYERS PRESENT WILL BAT.  ANY LATE ARRIVALS SHALL BE PLACED AT THE BOTTOM OF THE BATTING ORDER. ANY PLAYER THAT GETS INJURED, BECOMES ILL OR MUST LEAVE PRIOR TO THE END OF THE GAME, SHALL BE SKIPPED IN THE BATTING ORDER AND NO OUT WILL BE RECORDED. IF THE PLAYER RETURNS, THE PLAYER MUST BE PUT BACK INTO THE ORIGINAL PLACE IN THE BATTING ORDER. THE HOME PLATE UMPIRE AND THE OPPOSING TEAM MANAGER SHALL BE INFORMED AT ALL TIMES.

 

5.      FREE SUBSTITUTION ON DEFENSE. ALL PLAYERS MUST PLAY A MINIMUM OF THREE (3) INNINGS OF DEFENSE FOR A SIX (6) INNING GAME.  IF A GAME IS FIVE (5) INNINGS OR LESS, ALL PLAYERS MUST PLAY A MINIMUM OF TWO (2) INNINGS.

6.      PITCHERS: LITTLE LEAGUE PITCHING RULES APPLY. PITCH COUNT SHEETS MUST BE MAINTAINED ON THE SCAA WEBSITE AND BY THE HEAD COACH AND AVAILABLE FOR SUBSEQUENT GAMES. MANDATORY REST PERIOD APPLIES. IF A TEAM WANTS TO INTENTIONALLY WALK A BATTER, THE PITCHER MUST DELIVER THE PITCHES NECESSARY TO WALK THE BATTER. A TEAM MAY ONLY INTENTIONALLY WALK EACH BATTER ON A TEAM ONCE PER GAME. ONCE A PITCHER THROWS HIS 41st PITCH, HE IS INELIGIBLE TO CATCH FOR THAT GAME. HE MAY GO FROM CATCHER TO PITCHER IF HE HAS NOT CAUGHT MORE THAN THREE INNINGS. AT ANY TIME AFTER BEING REMOVED, A PITCHER MAY NOT RE-ENTER TO PITCH IN THE SAME GAME

7.      PLAYERS WILL SLIDE FEET FIRST INTO HOME PLATE ON A CLOSE PLAY TO “AVOID CONTACT” (NO JUMPING).

8.      IF THE PLAYER IS ON BASE THAT IS PLANNED TO BE THE CATCHER THE NEXT INNING, A COURTESY RUNNER MAY BE USED FOR THE CATCHER WHEN THERE ARE TWO (2) OUTS TO ALLOW THE CATCHER TO BEGIN PUTTING ON EQUIPMENT FOR THE NEXT INNING OF DEFENSE.  THE COURTESY RUNNER SHALL BE THE PLAYER THAT MADE THE LAST OUT DURING THE SAME INNING.

 

9.      NINTH BATTER RULE (ONLY APPLICABLE TO MINORS, MAJORS PLAY TO THREE OUTS) - THE TEAM BATTING MUST ADVISE THE UMPIRE OF THE NINTH BATTER AND THE UMPIRE MUST ACKNOWLEDGE THE NINTH BATTER.  FAILURE TO ANNOUNCE THE NINTH BATTER, AFTER THE PITCHER DELIVERS A PITCH, WILL RESULT IN AN OUT.  IF THE NINTH BATTER IS CALLED OUT DUE TO FAILURE OF THE TEAM TO ANNOUNCE THE NINTH BATTER, THE SAME BATTER WILL LEADOFF THE NEXT INNING.  WHEN THE NINTH BATTER OF AN INNING COMES TO THE BATTER’S BOX, THE TEAM WILL AUTOMATICALLY HAVE TWO (2) OUTS.  THE INNING WILL BE OVER IF THE THIRD OUT IS RECORDED OR THE NINTH BATTER SCORES.  NO RUNNER AFTER THE NINTH BATTER WILL SCORE UNLESS AN OVER THE FENCE HOMERUN IS HIT.  THE NINTH BATTER CAN WALK, THE TENTH AND SO ON UNTIL THE NINTH BATTER SCORES.

 

10.    PITCHERS MAY WARM-UP IN THE BULLPEN DURING GAMES. FOR SAFETY, A COACH MUST STAND BESIDE THE PITCHER AS A “SPOTTER”, WATCHING FOR ERRANT BALLS.

 

11.    PLAYERS SLINGING A BAT WILL BE WARNED THE FIRST TIME.  ANY ADDITIONAL TIME WILL BE A DEAD BALL.  THE BATTER WILL RETURN TO THE DUGOUT AND ALL RUNNERS WILL RETURN TO THEIR ORIGINAL BASE.  NO OUT WILL BE RECORDED.

 

12.    THERE IS NO “ON-DECK CIRCLE".  PLAYERS SHALL REMAIN IN THE DUGOUT UNTIL IT IS THEIR TURN TO BAT.

 

13.    WHEN THE ON-DECK BATTER APPROACHES THE BATTERS BOX, THE NEXT BATTER IN THE LINE-UP SHALL RETRIEVE THE PREVIOUS PLAYERS BAT.

 

14.    TWO (2) ADULT BASE COACHES WILL BE ALLOWED.

 

15.    NO MORE THAN THREE (3) OFFICIAL COACHES WILL BE ALLOWED IN THE DUGOUT OR ON THE FIELD. THE OFFICIAL COACHES FOR THE TEAM MUST STAY IN THE DUGOUT.

 

16.    IN CASE OF LIGHTNING, ALL FIELDS MUST BE CLEARED.  IT WILL BE THE UMPIRES DECISION WHEN TO RESUME PLAY.

 

17.    RAINOUTS WILL NOT BE RESCHEDULED UNLESS ARRANGEMENTS CAN BE MADE BETWEEN THE TEAMS BASED ON FIELD AND UMPIRE AVAILABILITY.

 

18.    THE HOME TEAM IS RESPONSIBLE FOR:

a.      LINING THE INFIELD AND OUTFIELD PRIOR TO BEGINNING THE GAME;

b.      PROVIDING TWO (2) GAME BALLS;

c.      THE OFFICIAL SCORER           

d.      RAKING THE INFIELD AND REPAIRING THE PITCHERS MOUND AFTER THE GAME

 

19.    ALL TEAMS ARE RESPONSIBLE FOR REMOVING ALL TRASH IN THEIR DUGOUT & BLEACHER AREA, AND REPAIRING THEIR RESPECTIVE BULLPEN MOUNDS AFTER EACH GAME.

 

20.    THE USE OF TOBACCO AND ALCOHOLIC BEVERAGES IN ANY FORM IS PROHIBITED.

 

21.    ALL EQUIPMENT SHALL BE KEPT IN THE DUGOUT AMD CLEAR OF THE PLAYING FIELD FOR SAFETY OF THE PLAYERS.

 

22.    ALL PLAYERS, COACHES, PARENTS, AND FANS SHALL CONDUCT THEMSELVES WITH GOOD SPORTSMANSHIP.  ANYONE EJECTED FROM A GAME SHALL LEAVE THE FIELD AREA IMMEDIATELY.  THE GAME WILL NOT RESUME UNTIL THE PERSON EJECTED HAS LEFT THE FIELD AREA.  EJECTIONS ARE FOLLOWED BY A ONE GAME SUSPENSION. THE LEAGUE COMMISSIONER AND THE COMMISSIONER OF THE ASSOCIATED LEAGUE WILL BE NOTIFIED IMMEDIATELY OF AN EJECTION.

 

23.    HOME TEAM SHALL PROVIDE ONE UMPIRE.  UMPIRES DECISIONS ARE FINAL.  APPEALS WILL NOT BE CONSIDERED

 

24.    BATS:  MAXIMUM BARREL DIAMETER IS 2 ¼ INCHES. NO BIG BARREL BATS WILL BE ALLOWED.     CLEATS: NO METAL CLEATS ALLOWED

 

25.    ALL OTHER LITTLE LEAGUE RULES APPLY